Smashing Mystery Resolved: New York Pizza, Jules Verne and 28 Hong Kong Street
Guess what: those tricky mystery riddles are never easy to design. The idea has to be evaluated and brought into life, just to be crashed by painful user tests and then adjusted over and over again until it’s easy enough to solve — but difficult enough to not solve fast.
When we started out with riddles, we wanted to have an entertaining yet challenging game that wouldn’t be easy to crack, and would keep our dear readers busy for quite some time.
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